myfilmstrip

tiny memories, made with love

Myfilmstrip.com

PROJECT OVERVIEW

MyFilmStrip is a web app that allows users to turn everyday photos into nostalgic, vintage-style film strips. Users can upload up to four images, apply curated film-inspired filters, and export a stylized strip that feels like a real, physical artifact.

What makes this project unique is how it was built. I used AI tools to go from concept → design → development → deployment in a single day.

What if digital photos could feel like something you’d actually want to print, keep, or scrapbook?

MY IDEA

As a scrapbooking girl, I’m constantly using random tools to edit my pictures and create a more vintage, journal feel. But all the tools online just have such a poor experience, or too many ads, or limited features.

All in one day!

DESIGN PROCESS

Taking my project through: concept → problem space discovery → design & iteration → development & iteration → deployment in a single day.

What’s in the market today just is not working.

PROBLEM SPACE

Most photo-editing tools today:

  • Feel overly complex or feature-heavy

  • Produce results that look too obviously digital

  • Lack emotional or tactile quality

  • Have limited customization

There’s a gap between: capturing memories digitally vs. experiencing them as something tangible

I wanted to design a tool that:

  • Is simple and constrained

  • Produces outputs that feel real and nostalgic

  • Encourages sharing or saving in a more meaningful way

  • Allows for basic customization

Uploading photos & Using your camera

CONCEPT & FRAMING

Before getting into the bulk of my project, I wanted to define a clear, constrained experience.

Limiting the functionality to focus on:

  • Upload → reflective, memory based

  • Camera → spontaneous, in-the-moment creation

Designing for both allowed the product to serve different user intents without overcomplicating the interface

Upload Image Experience

CORE FLOW

The upload flow was designed to feel:

  • Frictionless

  • Guided but not restrictive

Key decisions:

  • Limit to 4 images → reinforces the film strip metaphor

  • Visual placeholders → communicates structure before action

  • Immediate feedback → reduces uncertainty after selection

The constraint became a feature, helping users focus on curation rather than excess.

Camera Capture Experience

CORE FLOW

The camera flow introduced a different behavioural pattern:

  • Faster, more playful interaction

  • Less perfection, more spontaneity

  • 3 Second timer

Design considerations:

  • Clear capture states (ready → capture → preview)

  • Lightweight transitions to maintain momentum

This flow leaned into the feeling of using a real photobooth camera. In this experience, the user can preview the pictures that are taken at the bottom and retake any specific picture.